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In a dystopian future, humanity faces ruin as its own creations, self-aware Super-Massive Computers (SMCs), turn against it. Only a few manage to avoid the harvests, and from these outcasts, criminals, and rebels arise the Deckers. Skilled in hacking, deception, and cyber warfare, they band together to restore humanity’s freedom. The future rests in their hands.
Welcome to the technological age of replicators, sparks, and super-massive computers. Deckers is not just a game, it is an entry into a world in which each decision can save or destroy your team—and the last hope for humanity.
In this extraordinary deck-building game, players race against time to develop a deck of command cards that best synergizes with their archetype’s strengths, the abilities of their fellow Deckers, and the team’s evolving strategy.
Hack through the network of one of seven unique SMCs: Alpha-Moby, Spider, Glom, Viking, Logi, Sentinel, & Mother, ranked across four levels of difficulty. Each is fiendishly designed with unique threats and challenges to test the resolve of any Decker foolish enough to jack into its network.
Can you overcome the automated defense systems, place Programs and Installations while fighting Sparks and Guardians, to end the domination of the SMCs for good?
Ages 14+
1-4 players
60-90 minute play time
