Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.
Invert Polarity · 190 · Modern Horizons 3 · Non-foil
Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.
"Skreeg! I thought I told you to stop messing with... Oh, that worked. Good job, Skreeg." —Ral Zarek
Modern Horizons 3 · #190 · Rare · Magic: The Gathering
Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.
"Skreeg! I thought I told you to stop messing with... Oh, that worked. Good job, Skreeg." —Ral Zarek
Modern Horizons 3 · #190 · Rare · Magic: The Gathering