Enchantment — Aura // Land · {2}{G/W}
Enchant creature
Enchanted creature gets +1/+1 for each creature and/or enchantment you control.
This land enters tapped.
{T}: Add {G} or {W}.
<em>The Kelema Veil flows through Setessa, allowing Karametra's faithful followers direct access to her wisdom and power.</em><br>//<br><em>"For us, a temple is a part of nature, not something we impose upon it."<br>—Sythis, Harvest's Hand</em>
Modern Horizons 3 · #258 · Uncommon · Magic: The Gathering